Scenarios and roles
Pick a scenario to see its roles, what each one does, and how many a game deals.
Starting mix for 10 players
Mafia: 3Citizens: 7
Night order
- The mafia
- Doctor
- Detective
- Sniper
- × 1
Godfather
Mafia
You lead the mafia and decide their move each night. The detective sees you as a citizen.
- Wakes with the mafia
- Inquiries show a citizen
- Citizens' shots can't kill them
- × 1
Dr. Lecter
Mafia
You are the mafia's doctor. Each night you can save one mafia member from the sniper. You can save yourself once.
- Wakes with the mafia
- × 1
Mafia
Mafia
You are part of the mafia. Help your team take over the town without getting caught.
- Wakes with the mafia
- × 1
Doctor
Citizens
Each night, choose one player to save from the mafia's shot. You can save yourself once.
- Wakes at night
- × 1
Detective
Citizens
Each night, ask about one player and learn if they are mafia. The Godfather looks innocent.
- Wakes at night
- × 1
Sniper
Citizens
At night you may shoot one player. If you hit a citizen, you die instead. The Godfather can't be shot.
- Wakes at night
- × 4
Citizen
Citizens
Find the mafia through talking and voting.
- Sleeps all night
More roles
These roles aren't part of a scenario. Add them to any game with Customize roles in the lobby.
Bomber
Mafia
You're in the mafia. Once a game, at night, plant a bomb in front of a player and pick a secret code from 1 to 3. The next day, before the vote, they guess the code. Guess wrong and they're out.
- Wakes with the mafia
- Once a game
Terrorist
Mafia
You're in the mafia. If you leave the game by day, voted out or any other way, you take one player of your choice with you.
- Wakes with the mafia
- Leaving by day, takes a player along
Charlatan
Mafia
You're in the mafia. Each night you may cover for one mafia member, yourself included: if the detective asks about them tonight, the answer reads "not mafia".
- Wakes with the mafia
Zodiac
Independent
You play against everyone. On even nights (2, 4, ...) you kill one player. Night shots can't touch you, only a vote or a day move can put you out. Go after the bodyguard and you die instead. You win alone by being one of the last two players.
- Wakes at night
- The mafia's shot can't kill them
- Citizens' shots can't kill them
- Acts on even nights only
- Wins alone as one of the last two
Commander
Citizens
Each night, once the sniper or Leon has aimed, you're told who they're shooting and you approve or cancel it. A cancelled shot doesn't happen and the bullet isn't spent. A shot at you goes ahead without asking.
- Wakes at night
Interrogator
Citizens
Once a game, at night, pick two players. The next day they skip the first vote and go straight to defense, and one of them leaves the game whatever the votes. If either is out by morning, you get the interrogation back.
- Wakes at night
- Once a game
Cowboy
Citizens
Once a game, by day, stand up, show your role and take one player out of the game with you. You both leave.
- Sleeps all night
- Once a game, by day, leaves and takes a player along
Bodyguard
Citizens
By day, if someone has a bomb in front of them, you can stand up and guess its code in their place. Right, and it's defused; wrong, and you're out but they're safe. A bomb planted in front of you is defused on the spot, and the Zodiac dies if he goes after you.
- Sleeps all night
- Can guess a bomb's code for its target
Fedayi
Citizens
Once a game, when someone is about to be taken out by day (by the Terrorist or the Cowboy), you can leave in their place.
- Sleeps all night
- Once a game, leaves in someone's place
Mayor
Citizens
Once a game, during defense or the final vote, you can call off the trial: nobody goes out today. Doing it shows everyone your role.
- Sleeps all night
- Once a game, calls off a trial
Judge
Citizens
Once a game, during the final vote, you can annul it: nobody goes out today, and nobody is told it was you.
- Sleeps all night
- Once a game, annuls the final vote in secret
Psychologist
Citizens
Twice a game, at night, pick a player who can't talk the next day.
- Wakes at night
- 2 times a game
Gunslinger
Citizens
Three times a game, one a night, hand a player a gun. Only one of your guns is real; the rest are blanks, and you choose which you give. The next day they can fire it at anyone. They don't know if it's real.
- Wakes at night
- 3 times a game
Researcher
Citizens
Each night, tie yourself to a player. If you leave the game, at night or by day, and that player is mafia, they leave with you, unless they read as a citizen, like the Godfather.
- Wakes at night
Freemason
Citizens
Each night, invite a player into your lodge. Citizens join and you all know each other. Invite a mafia member and you and the whole lodge are out.
- Wakes at night
Joker
Citizens
You're a citizen with a secret goal: get yourself voted out. If you are, you win, whoever wins in the end.
- Sleeps all night
- Wins by being voted out